SPECIAL RULES:
Pack Mentality: For every five models after
the first five in a
Vermin pack the pack receives +1 Ld (to a maximum of Leadership 10,
and rounding fractions up). This is summarised by the following table:
# in pack |
Bonus |
0-5 |
0 |
6-10 |
+1 |
11-15 |
+2 |
16-20 |
+3 |
21-25 |
+4 |
26+ |
+5 |
Fleet of Foot: In the shooting phase
you may declare that a Vermin unit is going to run instead of shoot.
Roll a D6 - the score is the distance in inches the models in the unit
may move in that shooting phase. This move is not affected by
difficult terrain.
The following models may not run: Verminlord; Banes; vehicles; any heavy weapon team or pack
accompanied by a heavy weapon team.
Sacred Number of the Horned Rat: Any pack
with the option to take a Myrmidon and consisting of exactly 13 models may upgrade one of their number to a
Myrmidon at no additional cost. The Myrmidon is exactly as
described in the Elites section.
Strategy: Vermin Forces have a Strategy Rating of
1D6, and a
Vehicle Leadership Value of 7 for campaign use. For missions
involving Sentries, Vermin Forces use 10 Vermin (Initiative 4).
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